The video game industry like many others has evolved rapidly, coinciding with the growth of the market and technology simultaneously. In contrast with the first generation of games, there is now a depth of storytelling techniques and narrations utilised to captivate the player. Many industry experts collectively feel that games should adopt a more cinematic and plot orientated approach going forward. Likewise, games developer Chris Crawford Boyer, believes that for the game industry to be a more effective form of entertainment, it must focus more on invoking player emotions through interactive storylines. The most compelling aspect of the game is its emotional themes and their constant confliction with morality, providing an intriguing platform to help drive the player through its embedded narrative.
The Last Of Us Video Game Analysis
The Last of Us - Words | Bartleby
Jason Sheehan. The Last of Us is as much about the bonds between Joel and his surrogate daughter Ellie as it is about their post-fungal-apocalypse world. For years now, some of the best, wildest, most moving or revealing stories we've been telling ourselves have come not from books, movies or TV, but from video games. So we're running an occasional series, Reading The Game , in which we take a look at some of these games from a literary perspective. I played the game through the first time in something like a perfect state of awe and terror.
Game Analysis - The Last of Us
The developers at Naughty Dog are master craftsmen when it comes to their art. The studio knows how to construct a game and pace it within the interactive environment to great effect like few other studios can. The Last of Us is their latest effort, and like the Uncharted series before it, it shows an incredible attention to detail and character. But The Last of Us offers little beyond exemplifying its own exceptional craft and structure. Yet the whole time I had a little niggling feeling at the back of my mind that I could not explain.
The sales-record-breaking The Last of Us Part II is a video game by developer Naughty Dog that constantly makes the player confront their notions of morality and violence in a fictional virtual space. Set in a world ravaged by a pandemic, where the survivors split into different yet equally violent factions, you are constantly forced to kill people in realistic and brutal ways. It is also a game that has become controversial because it dares you to ask yourself why you place your sympathy on one character who does horrible things instead of others.